

The original starred Joel, a haunted man who latches on to 14-year-old Ellie as a daughter figure, in a quest that sees them traverse a post-apocalyptic America in search of safety. On the surface, the two games are similar. The Last of Us Part II is a sequel to the acclaimed PS3 game, which transformed developer Naughty Dog - then known primarily for lighter fare like the Uncharted series - into a studio able to tackle more serious and resonant stories. It’s one that grapples with the impact of that violence and shows players the consequences.

Yet, I’m glad I pushed through - because those dark, disturbing moments are what make The Last of Us Part II so powerful. There are scenes so upsetting that they didn’t just make me uncomfortable they made me question why I was playing this game at all. I certainly didn’t want to watch a religious zealot’s head explode into a grisly cloud because of my well-placed shotgun blast. I didn’t want to bash that lunging dog with a hammer or slice at that defenseless woman with a knife. Over the game’s 20-hour runtime, I often found myself wanting to quit because the violence became unbearable.
